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Studio course  2011
Flexible buildings, design of cultural center in Lillesand 
Course code H10AS9 
Department Institute of Architecture 
Professor in charge Assistant Professor Søren S. Sørensen 
Additional staff From the other institutes. 
Prerequisities
Passed foundation level.
 
Instruction language Norwegian and English 
Max no. of students 24 
ECTS credits 24 

Related courses

Elective course (6 credits)

Course description

Design of a flexible cultural center in Lillesand.
 The course is a collaborative project between AHO and Lillesand Municipality. The task will be to design a building at Kokkeneset in Lillesand. The building should function well on the site and both as a tourist attraction as well as a center of the city's population.
 The building will have year-round use, and be as flexible as possible to be used by most groups. The project should be visionary in both program and design, but should also safeguard the city's history, nature, environment and traditions. Students will be challenged both on the design but also to a large extent on the programming of site and buildings. The planning will focus on overarching ideas and program, and will not go deep into detail. It will be a traditional design process, but the course will also focus on how to use new technologies in architecture, but also as design tools and presentation tools. The course work with a real site and a set of real issues. Therefore, cooperation with interests in the local area around the site will be important. The site also has a long history and a place in the community that one has to deal with. The course will hold an open dialogue between students and Lillesand municipality and the municipality's residents. The course will end in a presentation at an open public meeting where the city's population, politicians, administration, business and media will be invited.

 

 

 

Learning outcomes

After the course, students should beable  to implement a design process from concept to a submitted project on competition level. The aim of the course will be to develop the students' ability to work with program and form. Students will gain experience in having to deal with several interests at once, and learn how to safeguard these. Students will gain experience in using digital tools through the process until presentation, and get an understanding of how these affect the architecture and our surroundings, and creates new opportunities and issues in architecture.

Contents and teaching methods

Studio course with lectures and seminars.

The course has two parallel paths, one with a focus on architectural design andanother with a focus on dialogue and meditation.

All submitted material will be aimed at public involvement or debate and must therefore be of presentation/exhibition purposes grade. Submitted material can be physical models, drawing, digital models/Augmented Reality, text and film. The course will include both individual and group work.



Exams and assessment methods

Assessment is through peer review, tutor appraisal, student self-evaluation and student-tutor consultation. The assessment may be both formal and informal. In discussions through seminars and tutorials, tutors and students will be able to assess learning in-process.

An external examiner will, together with the tutors, assess the final deliveries and give a written feedback.

The course is assessed as pass/fail, subject to the Regulations for Master's degree program at The Oslo School of Architecture and Design, § 6-14.

Literature

Mandatory reading:

Emmer, M. (2004). Mathland: from flatland to hypersurfaces. Basel, Birkhaüser.

Evans, R. (1997). Translations from drawing to building and other essays. London, Architectural Association.

Floridi, L. (2004). The Blackwell guide to the philosophy of computing and information. Malden, Minn., Blackwell.

Frazer, J. (1995). An evolutionary architecture. London, The Association.

Gregory, P. (2003). New scapes: territories of complexity. Basel, Birkhäuser.

Hensel, M. and A. Menges (2006). Morpho-ecologies. London, AA Publications.

Imperiale, A. (2000). New flatness: surface tension in digital architecture. Basel, Birkhäuser.

International Conference on Advanced, R., P. Rapid, et al. Virtual modeling and rapid manufacturing: advanced research in virtual and rapid prototyping : proceedings of the 2nd International Conference on Advanced Research and Rapid Prototyping, Leiria, Portugal, 28 September-1 October, 2005, London, Taylor & Francis.

Kolarevic, B. (2003). Architecture in the digital age: design and manufacturing. New York, Spon Press.

Laseau, P. (2000). Architectural representation handbook: traditional and digital techniques for graphic communication. New York, McGraw-Hill.

Leach, N. (2002). Designing for a digital world. Chichester, Wiley-Academy.

Leach, N., D. Turnbull, et al. (2004). Digital tectonics. Chichester, Wiley-Academy.

Liu, Y.-T. (2001). Defining digital architecture. Taipei, Dialogue Magazine, Meei Jaw Publ.

Lynn, G. and H. Rashid (2002). Architectural laboratories. Rotterdam, NAi Publishers.

Manovich, L. (2001). The language of new media. Cambridge, Mass., MIT Press.

McCullough, M. (2004). Digital ground: architecture, pervasive computing, and environmental knowing. Cambridge, Mass., MIT Press.

Menges, A., M. Weinstock, et al. (2004). Emergence: morphogenetic design strategies. Chichester, Wiley-Academy.

Oosterhuis, K. and L. Feireiss (2006). GameSetandMatch II: the architecture co-laboratory : on computer games, advanced geometries, and digital technologies. Rotterdam, Episode Publishers.

Pearce, M. and N. Spiller (1995). Architects in cyberspace. London, Academy Editions.

Pérez-Gómez, A. and L. Pelletier (1997). Architectural representation and the perspective hinge. Cambridge, Mass., MIT Press.

Rahim, A. (2002). Contemporary techniques in architecture. London, Wiley-Academy.

Rahim, A. (2006). Catalytic formations: architecture and digital design. London, Taylor & Francis.

Schumacher, P. (2004). Digital Hadid: landscapes in motion. Basel, Birkhäuser.

Sevaldson, B. (2005). Developing digital design techniques: investigations on creative design computing. [Oslo], Arkitektur- og designhøgskolen i Oslo.

Shields, R. (2003). The virtual. London, Routledge.

Spiller, N. (2006). Visionary architecture: blueprints of the modern imagination. London, Thames & Hudson.

Taylor, M. (2003). Surface consciousness. London, Wiley-Academy.

Versioning: evolutionary techniques in architecture. (2002). Chichester, Wiley-Academy.

Von Wodtke, M. (2000). Design with digital tools: using new media creatively. New York, McGraw-Hill.

Waters, J. K. (2003). Blobitecture: waveform architecture and digital design. Gloucester, Mass., Rockport Publishers.

Recommended reading:

Architects in cyberspace II. (1998). London, Academy Editions.

Beckmann, J. (1998). The Virtual dimension: architecture, representation, and crash culture. New York, Princeton Architectural Press.

Cuff, D. (1991). Architecture: the story of practice. Cambridge, Mass., MIT Press.

Engeli, M. (2000). Digital stories: the poetics of communication. Basel, Birkhäuser.

Lynn, G. (1998). Folds, bodies & blobs: collected essays. [Brussels], La Lettre Volée.

Lynn, G. (1999). Animate form. New York, Princeton Architectural Press.

Morgan, C. L. and G. Zampi (1995). Virtual architecture. London, Batsford.

Perrella, S. (1999). Hypersurface architecture II. London, Academy Editions.

Schmal, P. C. (2001). Digital real: Blobmeister: erste gebaute Projekte. Basel, Birkhäuser.

Spiller, N. (1998). Digital dreams: architecture and the new alchemic technologies. London, Ellipsis.

Zellner, P. (1999). Hybrid space: new forms in digital architecture. London, Thames & Hudson.

Updated

20/05/2010