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Studio course  2011
Design in high-tech research environments - protoHype 
Course code H10IDES3 
Department Institute of design 
Professor in charge Associate Professor Geir Øxseth 
Additional staff Professor Håkan Edeholt, Head of institute Jonathan Romm, PhD Candidate Øivind Røise  
Prerequisities
Completed foundation level. Knowledge of 3D modeling techniques
 
Instruction language Norwegian and English 
Max no. of students 15 
ECTS credits 24 

Related courses

Elective course (6 credits)

Course description

Design Thinking and Designing Things :

The studio course shall develop the students’ practical and theoretical competences within their design processes and their ability to participate in- and facilitate an innovative process in a high-tech research environ­ment. It builds on theories, which sees the innovative process as a dynamic interaction between different actors with different skills, mindsets and backgrounds, that comes together by “Integrative Thinking” having “Design Thinking” as its role-model. These “designerly innovation processes” shall be employed in “Designing Things” based on advanced technology. Special focus will be on active employment of different forms of physical and digital prototypes to trigger innovative interaction in design teams, i.e. a hype on prototypes we have labeled protoHype. Employment of advanced 3D modeling and different kinds of Prototyping (e.g. RP) are therefore important in the course.

The ability to reflect and discuss these issues are developed in the theoretical part, which will run as lectures, discussions and writing exercises. Researchers within design processes and creativity theory will participate.

In the practical part research based ideas within high-tech technology will be developed all the way to finished product concepts; both in smaller internal exercises and in collaboration with external actors. The course will be part of the research project D-side; a project funded by the Norwegian Research Council (www.forskningsradet.no ) and coordinated by the Institute of Industrial Design at AHO. 

Learning outcomes

At the end of the course the students will have gained further proficiency within several areas:

  • the protoHype: Master the principles of cross-professional interaction processes that stimulate communication, creativity and engagement via advanced physical and digital prototyping .
  • the Technology-Hype: Have experienced a high-tech development process for products with advanced functions and user interfaces
  • the Research-Hype: Have experienced an updated R&D process involving how research results are disseminated and have developed competence in writing
  • the Craft-Hype: Have good competences in practical use of advanced design tools and their employment for stimulation of understanding of the user aspect of R&D processes
  • the Design-Hype: Been introduced to the contemporary “hype” within the kind of strategy and business thinking that utilize “Design Thinking” as their role-model.
Contents and teaching methods

The course starts with a set of smaller assignments where skills and designerly ways of thinking are refined. Finally the semester wrap up with a concrete assignment done for an external partner.

In the practical part products will be designed that are inspired by both  technology and use praxis. The students will use different manual and digital modeling techniques, tools and materials. 3D modeling based upon Solid Works and/or Catia will e.g. be employed together with the school’s RP technology and CNC machining. Collaborative use of prototypes, where different team actors can be included, will be exercised.

The theoretical part will be based upon lectures, individual studies of literature and research papers and participation in discussions and exercises. Study material will be delivered and searched via library services and on the net.

Theory and practice will, as far as possible, be developed in parallel. The process should be reflexively summarized in text.

The course leaders and students will together organize appropriate design teams, which shall solve the conceptual developments in collaboration with the external actors.

For further information, reference is given to the course book.

Exams and assessment methods

Theoretical reports shall be delivered and evaluated individually.

Practical results shall be completed by each design team and documented in one shared report in A4 format and at least two presentation posters in A0 format. At the AHO Works exhibition this documentation shall be presented together with diverse models which demonstrate process and final results. There will be high focus on professional level in report, presentation and process documentation. 

The teams shall present the results in a final seminar with participation from all appropriate collaborators.

The semester has an 80% mandatory general attendance and a 90% attendance at lectures and workshops.

The course is assessed as pass/fail, subject to the Regulations for Master’s degree programmes at Oslo School of Architecture and Design, § 6-14. 

Theoretical reports shall be delivered and evaluated individually.

Practical results shall be completed by each design team and documented in one shared report in A4 format and at least two presentation posters in A0 format. At the AHO Works exhibition this documentation shall be presented together with diverse models which demonstrate process and final results. There will be high focus on professional level in report, presentation and process documentation. 

The teams shall present the results in a final seminar with participation from all appropriate collaborators.

The semester has an 80% mandatory general attendance and a 90% attendance at lectures and workshops.

The course is assessed as pass/fail, subject to the Regulations for Master’s degree programmes at Oslo School of Architecture and Design, § 6-14.

Literature

Mandatory reading:

Selected parts of:

Brown, T. (2009). Change by design: how design thinking transforms organizations and inspire innovation. New York, N.Y., Collins Business.

Buxton, B. (2007). Sketching user experiences: getting the design right and the right design. Amsterdam: Elsevier.

Cagan, J. and C. M. Vogel (2002). Creating breakthrough products: innovation from product planning to program approval. Upper Saddle River, N.J., Financial Times/ Prentice Hall.

And additionally:

Distributed compendium of texts

Course book 

Recommended reading:

Cross, N. (2007). Designerly ways of knowing. Basel, Birkhäuser.

Martin, R. L. (2007). The opposable mind: how successful leaders win through integrative thinking. Boston, Mass., Harvard Business School Press.

Updated

20/05/2010